What Comes Next (Unity C#)

In What Comes Next, you play as a young french girl in the 1970's of France. You live together with your best friend in an orphange ran by an evil caretaker. Your best friend also happens to be a rat, and together you escape the orphanage and go on an adventure to find your parents.- 9 project partners

Steam page: https://store.steampowered.com/app/3167320/What_Comes_Next/

  • Contributions to some puzzles

  • Contributions to some level design, game design and mechanics

  • Lead UI/UX designer

  • Narrative Designer

Haunting Memories (Unity C#)

Haunting Memories is a psychological horror, walking simulator, and platforming game, developed in collaboration with the part-time indie studio Dandelion Developers, which I co-founded with classmates. - 8 project partners

Steam page: https://store.steampowered.com/app/3092680/Haunting_Memories/

Itch.io page: https://dandelion-developers.itch.io/haunting-memories

  • Designed and implemented game events surrounding the “Spinkyman” character, including a flashlight mechanic that triggers interactions with Spinkyman and controls various animation events.

  • Contributed to some of the games level design

  • Participated in developing core game design, focusing on creating a psychological and immersive atmosphere.

  • Developed code for some of the game’s puzzles, enhancing player engagement through problem-solving.

  • In addition i contributed to general gameplay, optimization and polish.

Shura's Gauntlet (Unity C#)

Shura's Gauntlet is an adrenaline-pumping 3D fighting game where you take on the role of the brave warrior Bom. We were a group of 10 students from Södertörns University. The project was in the works for roughly 2 months with an additonal month of post production as a part of an university assignment focused on managing time and production. - 10 project partners

Itch.io page: https://shuras-gauntlet.itch.io/shuras-gauntlet

  • In this project i worked as a Game Designer and Programmer with heavy focus on UI/UX.

  • I also worked on some animation sequences and the games narrative design.

Murder In Osaka (Unity C#)

A month long university project about narrative design with 7 other group members

  • Overall narrative design and game design

  • UI/UX

  • Clue system

  • Interaction system

  • Coded a branching dialogue

  • Narrative hints through dialogue

  • Agency

GUNBOi (Unreal Engine)

Although I completed a C++ course before starting university, it had been a while, and my C++ skills needed refreshing. When I decided to join a game jam with my older brother, I had just two weeks and no initial project plan. To work within this short time frame, I quickly adapted by learning Unreal Engine’s Blueprint node-based scripting over two days, which allowed me to jump into development immediately. This approach proved successful, enabling us to build and refine GUNBOi for the game jam. These two weeks were challenging but incredibly rewarding, sparking a strong interest in Unreal Engine. I’m excited to continue exploring Unreal and to deepen my skills in game development with C++ in future projects. - 16 project partners

Itch.io page: https://snowgame.itch.io/gunboi

During the jam, I developed key gameplay elements, including:

  • Enemy Spawn Systems: Built the enemy spawn and wave-based spawn systems.

  • General Gameplay, Playtesting, and Polish: Contributed to the game's overall design, rigorously playtested, and helped add polish to improve the player experience.

The Six Families (Board game)

The Six Families is a 1–6 player game inspired by the real-life 1947 murder of infamous mobster Benjamin “Bugsy” Siegel. Players choose one of six families and race against each other to gather money, weapons, and clues to uncover Siegel’s location, aiming to eliminate him before their rivals. Set in a semi-authentic 1940s Las Vegas and Beverly Hills, the game combines historical context with strategic gameplay. - 8 project partners

Adlibris store page: https://www.adlibris.com/se/bok/the-six-families-9789180595605

My Contributions:

  • Level Design & Game Design: Created environments and mechanics for an engaging player experience.

  • Storytelling & Narrative Design: Developed the story elements and immersive narrative to capture the era’s intrigue.

  • Playtesting: Conducted extensive playtesting to refine gameplay and balance.

Orc Runner (Unity C#)

This project allowed me to integrate design, programming, and leadership skills, creating a cohesive and engaging game experience. In this two-week game development project, I took on multiple roles to lead and shape the project effectively: (6 project partners)

  • Project Owner and Director: Oversaw project vision, team coordination, and directed the development process.

  • Environmental and Level Design: Crafted immersive environments and designed levels to enhance player engagement.

  • Game Designer and Programmer: Developed core game mechanics and contributed to procedural level generation, adding variety and replayability.

  • UI/UX Design: Designed user interfaces and optimized user experience to ensure intuitive gameplay.

Home (Unity C#)

My first game project, created during my first year at university, was a horror game that recieved a lot of positive attention in my class (5 project partners). This initial success inspired me to expand on the idea, which led to the development of another project, Haunting Memories.

  • Lead Game Programmer

  • Flashlight mechanics and game mechanics

  • Jumpscare function

  • UI/UX

  • Game design

  • General gameplay, optimizations and polish