
What Comes Next (Unity C#)
Steam page: https://store.steampowered.com/app/3167320/What_Comes_Next/
Im still working on What Comes Next, but these are some of my contributions so far:
Lead UI/UX designer
Contributions to some puzzles
Contributions to some level design, game design and mechanics
Narrative Designer



What Comes Next - Teaser Trailer

Dreamhack Stockholm 2024
It was a lot of fun to showcase the first level of the game at DreamHack Stockholm 2024 . In addition, it was a great honor to be able to stand side by side with established companies in the gaming industry.
Follow us on Instagram for updates and behind the scenes content: @dandeliondevelopers









My Contributions
The dialogue system provides an interactive narrative experience, giving characters distinct voices and personalities through timed dialogue segments. This system, initially drafted by my project partners Lukas Åkerlind & Petri Valentin, was expanded and refined by me to enhance its functionality and make it adaptable for different characters and dialogue pacing.
Dialogue System
DialogueScriptableObject (by Petri Valentin)
This scriptable object provides a structure to define conversations as lists of Segment objects, where each Segment includes a Speaker, content (text), and duration (display time).
Petri's design allowed for flexible dialogue configuration outside the main script, simplifying the process of creating new conversations without altering the core dialogue code.






This taught me how to build upon a collaborative foundation to enhance functionality, create modular dialogue systems, and integrate timed sequences with visual feedback. Lukas’s initial draft served as an invaluable blueprint, providing the foundational structure upon which I could expand to deliver a more polished and interactive dialogue experience in What Comes Next.


Im still updating this page, more coming soon.....