
GUNBOi (Unreal Engine)
Although I completed a C++ course before starting university, it had been a while, and my C++ skills needed refreshing. When I decided to join a game jam with my older brother, I had just two weeks and no initial project plan. To work within this short time frame, I quickly adapted by learning Unreal Engine’s Blueprint node-based scripting over two days, which allowed me to jump into development immediately. This approach proved successful, enabling us to build and refine GUNBOi for the game jam. These two weeks were challenging but incredibly rewarding, sparking a strong interest in Unreal Engine. I’m excited to continue exploring Unreal and to deepen my skills in game development with C++ in future projects.
Itch.io page: https://snowgame.itch.io/gunboi
During the jam, I developed key gameplay elements, including:
Enemy Spawn Systems: Built the enemy spawn and wave-based spawn systems.
General Gameplay, Playtesting, and Polish: Contributed to the game's overall design, rigorously playtested, and helped add polish to improve the player experience.


Im still updating this page, more coming soon.....